
Reader, I cheated before restarting a puzzle I screwed up, I would take a screenshot of it just so I wouldn't have to replay a round I'd already spent half an hour on. I wish someone had told me earlier that making a single mistake on the harder puzzles does not mean you can't get perfect, because I restarted a fair number of puzzles in levels 4 and 5. And with puzzles taking half an hour or longer to complete, failure comes with a heavy price.
HEXCELLS PLUS SOLUTIONS PLUS
That, combined with puzzles that contain extremely long rows, mean that failure in Hexcells Plus (by which I mean making a single mistake) often happens because you missed a cell you thought wasn't in the same row, or because a cell you thought was inside the two-hex radius wasn't, or just because you forgot that you're not supposed to count the center marked cell when counting how many marked cells are around it. Part of the reason puzzles take so much longer in Hexcells Plus is because the gaps make it incredibly difficult to visualize what a two-hex radius looks like, short of using your mouse cursor to trace the empty cells.

HEXCELLS PLUS SOLUTIONS FULL
But the key is that the board layout will not always show you a full 18 cells around a marked cell often there are gaps. This sounds like a cool addition, and at the beginning, it is. The problem is that this change, along with the higher complexity in puzzles and the addition of "?" cells that don't tell you how many cells around it should be marked, means Hexcells Plus feels less about solving puzzles and more about pretending to be a human spreadsheet. Hexcells Plus introduces a new mechanic that in theory expands the puzzle possibilities: marked cells with numbers in them tell you how many cells within a two-hex radius are also marked. Hexcells the first introduced a few twists on the Minesweeper concept: row markers indicating how many cells should be marked along a line, adjacency notation to show whether cells should be marked all in a row or not, and so on.

The bad news has to do with why the game is substantially longer despite having the same number of puzzles.

The good news is that Hexcells Plus is substantially longer, despite having the same number of puzzles. It could have maybe used more levels, but there's nothing bad about being small, especially for the price. The original Hexcells was a nice bite-size puzzle game that built upon the foundations of games like Minesweeper to provide something more complex but still entertaining. I'm leaving the write-up as-is because I did still find the game super frustrating, but know that it was entirely my fault and you should consider Hexcells Plus quite a good game regardless on my stupidity. It turns out Hexcells Plus ALREADY HAS THIS, and I never realized it. Most of this write-up talks about how frustrating two-hex radius cells are and how I really wish there was an overlay in the game that showed you the radius without having to constantly count cells.
